int skilltimer = 0;
int curetimer = 0;
int estimer = 0;
enum HeroType{
herot1=1,
herot2,
herot3
};

enum HeroType heroType;
typedef struct {
	Vector2S pos;
	int maxlife;
	int attack;
	float attackSpeed;
	float coldtime;
	int type;
	int moveSpeed;
	int curlife;
	int dir;
	int coin;
	int level;
	int exp;
	int defense;
	float boomAttack;
	int attackRange;
	char info[30];
	char draw[10];
	char name[20];
}HeroS;
typedef struct{
	HeroS heros;
	HeroS (*_init)(int x,int y,int dir,int type,char name[20]);
	void (*_show)(HeroS *hero,HeroS *enemy);	
}Hero;

Hero player;
Hero enemy;
